Usually the pattern is rapid period of frequent updates followed by them slowing down and then stopping for about a month sometimes two followed by a couple months of frequent updates followed by a slow trickle, then a stop, etc.
Sunday, November 25, Still making good progress. Had a relatively busy weekend it was a US holiday weekend after all :P with family and friends and have resumed work on the game. I've made a new class to handle button FX and anything new and shiny with the UI and will be including some low graphics options for those who were having difficulty playing the game with older computers.
Other then that nothing exciting at the moment :P. Please Note this build is not guaranteed to work on your computer. I only really recommend it for people who want to get a peak at what to expect from the new UI. Also the red X on minimize issue is known.
Remember, Click on the bug reports label to submit bugs. Above leads to the game. Labels: Development. Older Posts Home. Subscribe to: Posts Atom. Subscribe to the Pornarium Blog! Posts Atom. Do you want the system to be removed? The poll will run for approximately a week, let us know what you feel via comments too :.
You can read more by clicking read more :. Saturday, May 26, Steps to reduce "grindyness". I did a quick play through last night and I noticed that raising stats and skills can really take awhile. What I'm thinking of doing is adding additional code to the attribute and skill increase portions to give you an increased chance of getting an additional point s depending on how far you are from the cap. This will likely not exceed 2 additional points as I don't want people to just blitz higher level areas even though there's just one higher level area at the moment :P but it it should make getting some point increases right off the start a bit easier.
Any thoughts? Tonight you have all decided that we will play TF2! See you there 8pm UTC! DONE unless you got here late and want to play which in that case say so in chat. The dead sniper is me after writing and editing events for 12 hours :P. New Version soon?! Aside from bug fixes, we have some new events to add more from Leroy : and some features like enabling items and specials in combat. I don't know when it will be out yet, but it's going well so far. Tuesday, May 22, Final? Same time same place, but this week YOU get to decide what game we're going to pick!
Please vote on the poll on the right side. Monday, May 21, Version 0. You can find the update notes for the game on the update notes page. Some things to keep in mind: If you have been following the experimental builds as in downloading each one you won't find that much new depending on the last version you've downloaded. For those that haven't downloaded the game since 0. New locations. Many new events.
A new sexual encounter New potions and recipes Redone body transformations Gathering events to get items rather then mixing them in with random events. Scroll to the bottom of the menu and you will see DEBUG, it's sadly obscured in black until you mouse over it. This will reset all of the spell related quests you've done sadly, but it should delete the old broken spell data from your character.
Highway Events. All that's left is for us to finish editing the rather large Spear Sisters Sidequest. Hawtstuff away! Torrent as a main source of Downloading. I'm going to make a torrent our official means of distributing the game since download services are being irritating right now. I will still post builds this way for those who can't use torrents, but it's starting to get annoying how often the DL links have been disappearing.
I'm guessing that the name of the executable within the rar as well as the name pornarium are flagging it for deletion at least that's my theory. I apologize for any DL issues people have been having. Streaming now! Saturday, May 19, More experimenting.
Still working on churning out then next build. Hawtstuff is actively editing some events for the next build on the livestream which were kindly written by Leroy. I've bumped up the experimental version to 0.
The height issue should be fixed now for new characters and I've also added an event by Leroy in the river area in this experimental build. Please note that spells are still borked for existing characters as is height. I highly recommend you do not load any old characters if you want to try this build if such issues will bother you. Due to a change in the way spells are handled, the next official build will offer you the ability to reset all of your spells and magic related quests in order to allow you to learn them again.
I'll also attempt to upgrade everyone's height for their old characters if it's extremely small. The height conversion in the next build won't be perfect but it should get you back close to your old height.
If you are brave enough to download this build, let me know if spells work on any new characters I'll be testing this myself before the next build so if you don't feel like doing so no worries, though any help is always appreciated. During each week, a randomly selected person from the project will choose an online multi-player game that all of us, including you the fans, will play together!
Every other week, our blog will feature a poll where you, the fans, will vote on a game for that week to play. On each Friday Night, using Hakker's AJAX chat room located here , we will select a server to play on, and any other details involved, as needed. Experimental Build up 0. While I'm not quite ready to upload the next public build yet I have a few more bugs to fix I decided to at least give you guys a sneak peak at the next build. Just wanted to poke my head in and give you guys a peak so far.
I'm not posting the update notes just yet as I'm going to compile all of them from all of the experimental builds when I post the next official build.
Let me know if items are still being a bit glitchy though, as that's is something that should be fixed. Check the update notes page for a link to this build.
Link is fixed click here. I know a lot of you are familiar with Taco's programming chats, but I was wondering if anyone was interested in a set a time in which Taco, I, and perhaps Nabiki would talk with you, the fans. Answer questions, have fun, the usual stuff :P We would use the group chat system that hakker has so graciously created for our use! In addition, I haven't done a livestream in a long while. Does anyone have any requests or need a video demonstration of how to fix a problem or do something specific in the Event Creator?
I'll even do a "just for fun" stream if anyone's inclined to watch. Leave your thoughts, requests, and most importantly suggestions for the time designated in the comments! Labels: Hawtstuff Asks a Question , livestreaming news. Last night Taco and I were talking. Ever since the start of the project, Taco has been adamant that the game's play style would be continuous, the events "repeatable," and there would never be any "endings," good or bad.
Taco's philosophy is that you as the player sets a goal and works toward it while exploring our game word. After much debate, we have come to a mutual agreement. There will be an optional button, which will allow you to retire your character and see an epilogue. Taco has agreed to this because it is optional; you do not have to see an epilogue if you do not wish to do so. The exact epilogue will differ depending on what quests you complete, NPCs you have slept with, Player attributes, and possibly more later down the line.
There will even be location specific epilogues for those of you who want to see unique epilogues. This will be a feature added in later, since there are other priorities right now. As an editor and writer for the project, I will be happy to work on these epilogues, but if any of you, undeclared writers want to jump in, feel free to talk to me about it!
The epilogues won't require ANY knowledge of our game's scripts, so if that was what was scaring you guys away, you don't have to worry :P. I would also now like to pay tribute to Valente's Project, Flexible Survival. His excellent erotic game inspired me to include the concept of epilogues in our project. Please leave any comments, suggestions, concerns, etcetera in the comments!
Friday, May 11, New Build after a few more bugs fixed. Just wanted to let you all know that a new build is going to be posted in the next few days or so. I redid character creation yet again so it's a bit more It has all the features of the previous character creation schema backgrounds, selecting body parts, etc.
I've put in the ability on the final page the option to select your starting attribute points. While in the grand scheme of things this doesn't really matter all that much, for those of you that favor stamina for example, you can put all your points into stamina and very little into other attributes to make the start a little easier if you'd like.
I need to fix a few more bugs before it's posted, namely an item bug, but I wanted to let you all know what I was working on for now :. Friday, May 4, TK's about ready to come out of his shell :P. I'm pretty much done with my little hiatus. Truth be told doing the writing and programming became a bit of a challenge for me and quickly got overwhelming, I eventually started to lose steam and was forced to take a break.
I mulled over some dark things like potentially stopping the project I must say that I'm immensely grateful for the help you guys have given despite my quiet absence. I was a bit touched pardon me for sounding a bit corny :P that people are interested enough in this game to help out so much, it really means a lot. I have a lot of material to look over but I think I'll start a bit easy by wading in and doing some bug fixes this week.
I have a lot of written material to review and implement and will gladly begin doing so shortly there after. Thanks for your continued interest in the project, just letting you all know my interest is returning as well.
And another big thank you to everyone who's been helping out both before, after, and during my hiatus. You guys are all awesome Saturday, April 14, Break time, Sorry. I'm taking a break for a week or two longer from the game, possibly slightly longer if I need it. I have to do this or I'll get burned out. I haven't had a real drive to program lately, doesn't mean I've lost interest but if I force myself to do so I will lose interest if that makes sense.
I appreciate everyone's interest and I'll become more active and start posting more when I've decided to start working on the game a bit more again :. Wednesday, April 11, New Editor!
Really late on the gun here, but I totally forgot to tell you guys who we chose as the new editor, following the editorship competition.
Congratulations to Nabikihime, the project's new co-editor! Nabikihime will be in charge of handling any of you new writers who want to add their USC to the game :.
I haven't been as active as I'd like due to real life stuff and lack of time to program. Wednesday, March 28, New Experimental Build. Added another experimental build, fixed some important bugs and added a new sex system partner and alchemy recipe.
This build can be found on the update notes page. I say this pretty much every week, but maybe I mean it this time. If this one works well enough, I may make it the official build 0. I also repaired the old link I hope for the old 0. Important: Give it until - am before attempting to DL just to give the file time to upload :P. If it's still listed as version 0. Monday, March 26, Chat Tuesday instead, same time.
I'll be doing the chat Tuesday instead, same time. Something came up unfortunately. I'll try to get the 0. Mediafire is being evil, does anyone else recommend a good means of sharing the file? Sunday, March 25, Program and Chat tomorrow. I'll be doing another program and chat session tomorrow at 9pm EST time as I've done the past couple of weeks. I'll start of by doing bug fixes again and then work on some new stuff. This isn't as exciting as live streaming but if you would like to stop by and throw some ideas for bug fixes or just chat while I program I'd be happy to have you join.
I'll post a new build or experimental build at the conclusion. I hope to get rid of the more annoying bugs related to equipment before I make it official. I'll also work on fixing those download links as well tomorrow, until that time the experimental build is still up on the update notes section :.
Those who have not submitted by then will be disqualified. I will only extend this if due to personal emergency, so contact me if something arises. Good luck to those who entered, Taco and I will make our decision by next week! Build 0. Check the downloads page for the link. This is mostly a bug fix build but it includes a couple new things like a random item merchant and spiky hair available at the barber's. If this build does successfully remove the annoying duplicate EQ bug, then I will make this the official build in a day or two.
I'll be coding while I chat tomorrow night at roughly 9pm EST time. I expect to do so for 4 - 5 hours. I did this last week and it worked for me so I've decided to do it again. It's not as exciting as live streaming naturally but it's something you can alt-tab to on occasion if you're interested in the game. As I code, I will write in the upcoming patch notes to the next build in chat as I work, throwing in my comments as well.
I plan to divide the time I spend as follows: 2 Hours of bug fixes I'll take community suggestions on bug fixes one at a time and fix them for this period. Some bugs may take longer to fix then others, and I rarely may pass over a bug if it's insanely complex.
These are not events rather little tweaks to make the overall game experience a bit better. This is somewhat self explanatory :P. If people still seem to be interested in this format, I'll continue doing it when I'm able. I like the relative silence I get when I code which is why I don't livestream but I talking via text won't disrupt my thought processes. Stop by if you like this idea. I don't expect people to hang around in chat the entire time, but if you feel like checking it out every once and awhile and giving some feedback it should be interesting :.
Wednesday, March 14, Another Experimental Build 0. I've uploaded an experimental build tonight, version 0. It has a bunch of fixes and adds a few new things. Chances are it will still be buggy, but after these bugs are fixed I will likely make this the official build : New changes are in bold on the update notes page. Warning: The new event at miles 15 and 45 of the Great Northern Highway is a bit unpolished.
Tuesday, March 13, Doh, experimental build up at least :P. I did upload the experimental build if you want to check out the new stuff I'm working on in all it's buggy glory.
The good news is that these are all fixable and I'll definitely do so. I wanted to have the orc rape event I working for tonight but until I can get combat to work as planned I had to scrap that. Two of the potions will change your gender from male to female and vice versa so be careful when consuming them. Part of the new stuff that I'm going to be added will finally allow you to add more genitals but I didn't get around to it yet.
Firstly, thank you for responding! From what I can ascertain, it looks like anyone using any MS OS that is pre-Windows 7 is unable to play this game without the clock ticking down from days.
Visual Studio only supports Windows 7 or higher and Windows Server R2 and , respectively. I'm still using the older XP OS like other holdouts. XD I was also looking at the different Visual Basic power packs and older versions of Visual Studio but those that might work all seem to have that time-sensitive clause in there. Unless I missed something with Visual Basic, the Power Packs, or Visual Studio, I think people like me that still use the older operating systems are shit-out-of-luck.
Hopefully, this isn't true. I really like to give this game a try as I've heard good things about it in passing but that seems less and less likely. Yes, I know, I could always upgrade the OS but I'm not going to do that for just one game when everything else that needs doing on the PC works just fine.
You know what I mean? So, perhaps another question I should be asking is: Are there any XP users out there who have gotten this game to run correctly without having to rely on "time-sensitive software"?
If so, how did you go about doing that? Thanks for reading the comment and offering any helpful and useful suggestions you may offer. You dont need Visual studio to play this game. If you havnt installed shit on the computer before you might need do download. I've downloaded all sorts of Visual X i. All MS. Got fresh installs and followed up on repairs.
I gave in to using the various "evaluation" softwares, including the time-sensitive ones and even followed and used the ones that are listed under the downloads tab of this very site I just don't get it Why can't I make the game "go" the right way? I "guess" I can sort of run the game haven't messed with it much , but this can't be right It looks exactly the same as before I messed with all the Visual X stuff though I did manage to get past character creation by guess-clicking on a random button.
Outdated screenshots? Hitting "Continue" on the popup dialog box "seems" to skip these issues. It is immovable and persistent from location to location and appears to do nothing but get in the way. There doesn't appear to be any way to get those lost buttons back This is as far as I can remember at the moment.
Like I said, I haven't messed around with it much since I just can't believe this is how it's supposed to be. Any other suggestions? Don't bother with this version of the game, it is unplayable. Those bugs that you have said are ones that I haven't seen, but try getting the previous version working. Anyways, this version is too broken, and read other comments on why.
I can see why this one was unreleased though, as it was still being worked on and in its extremely early stages. After this, I still can't download this, and it infuriates me. Really sorry to see this game die, I had high hopes for it. Event Script Reader -Fixed a bug that prevented "-inch" from appearing in many places that it should. Eventually I'll change this to include metric support.
The reason this "-inch" suffix was suppressed was to prevent display errors like "-inch-inch" from appearing due to obsolete script. If this occurs these events will have to be manually editted in lieu of this band-aid approach. Hospital -Fixed a bug where body parts would stop appearing in the hospital window if you removed something, it previously would not appear after loading unless the game was restarted.
Keyboard Shortcuts -Fixed a bug where numpad 7 was not correctly traveling NW if the west direction wasn't available when it should have been checking for the NW direction Locations -Fixed a bug in the 30th Mile of the North Highway which restricted random encounters to only one type of enemy when 5 total should have been available. You'll need to make sure Sex System - Fixed a bug with specials and the sex system which doubled each player special.
This was caused in ultra rare circumstances when your arousal level would be at an ambiguous level following a sexual encounter at least to the game so it would refuse to process your arousal level. Sleep -Fixed a bug where the correct amount of HP was not being restored due to sleep.
Combat -Revised the consideration label i. The labels should hopefully make more sense. Equipment -The Equipment category you have selected will now appear yellow so you actually know which one you've selected instead of having to rely on your intuition. Pressing F1 on this screen will give these instructions.
Pressing enter will function as if you hit continue.
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