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Thank you very much for your kind words. I look forward to seeing what mods you bring to the game. The more modders the better. Hey Happle. Originally I was going to do it like you say, with the survivor notes. The problem was the grid was sorta buggy with that and I was quickly running out of room. There weren't even going to be books originally, just notes. Plus one of the books costs 20 notes. I'm not sure I'd even have enough room for that even if I wanted and there were no glitches.
The feathers I could rework around but I made them require just one stack instead of four grids for the sake of ease-of-use after-the-fact. Yes, figuring out that you need four might be a bit annoying but after you've figured that out which shouldn't be too hard, honestly, its only four, not like the notes which range all you have to do is drag-drop your stack of tattered feathers in the center grid.
It's easier then putting each feather in its own little square, imo. I'll see how the response is to it. If people prefer them to be in their own grid then I can do that. The Survivor Notes though My hands are a bit tied. Though I could add numbers to the books to tell how many notes each one requires.
I think that would work. I figured out the feathers pretty quickly, but the survivor notes I had to look up. I'll add that to the next update then. Will be bringing in a few new light blocks to play with aswell, thanks to Gazz.
Update: Renamed the Survivor books to include numbers to make it easier to tell how many notes you need to craft them. Thanks for the tip, Crys. Also added a few more light blocks to the game: two fire poles and a barrel. Big thanks to Gazz for providing the code for this one. Glad you're enjoying them. Please let me know if you ever encounter bugs and I'll be sure to address them to the best of my ability. Have fun. Hi there. First of all, I am loving your mod.
Just wanted to let you know I did notice a bug. When starting with the Medic class, you end up with a second Class Selection book instead of the Quality Medical book. When I checked the code I saw that those two books share the same item ID.
I changed the item ID for the Class Selection book to in my files just a random number that didn't appear to have anything attached to it and it seems to have fixed the problem. Thank you for the report - and very detailed at that!
That's quite the oversight on my part. I fixed it for future downloads. I apologize for the inconvenience. If you discover any more hiccups please let me know and I'll do my best to clear it up. I would love to run a server with this but I think it would be better if you could no longer find schematics at all. If everything had to be learned through your class system with the notes.
Do you have any tips on how I could change the mod to make that happen. I'm sure it's probably as easy as removing them from the drop tables but I have a funny feeling that I would somehow cause everything to light on fire, lol. Existing user? Reporting Bugs for PC Version. A16 Valmod Pack. Recommended Posts. Valmar Posted August 3, Posted August 3, Note: This Mod was built on A Overhauled Progression System In Valmod Overhaul many recipe books have been changed to only give skill points rather than unlock recipes.
Given the drastic nature of this change I include a link that lists all the changes related to this below: Valmod Overhaul Progression Tree Changes. Its not a file you have to change a. Originally Posted by Romolous. Last edited by waterfalle; at PM. Last edited by dprb; at AM. Reason: wrong. I grab the AssemblyC. Spy but I can't seem to find the GameManager. MoveNext :bool in the gamemanager tab am I doing something wrong? Originally Posted by dnealy
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